Help you to rendered sprites of animated 3D model from multiple view angles. Create a Sprite Sheet and separated images to use them in your 2D Games.
To acess pX SpritesRender open utilities panel, click MAXScript button and select it from Utilities drop down list.
Before clicking Render button, be sure your render settings are setup correctly, the script uses the current settings you have already configured with the standard 3ds Max Render Setup dialog (F10). Set there your desired image dimension, rendered plugin, file name, file format and everything else. Set the start and end of your current animation Active Segment to the corresponding animation you want to render.
NOTE: Close the Render Setup dialog before clicking Render button. MAXScript can’t acces the updated values if the dialog is still opened.
The script support “Render Element” settings, so it will render and save images of defined channels like opacity, diffuse, etc.
– Cartoon Kid Isabella
-2017-09-09: Fixed compatibility with new camera types (Physical camera).
-2017-02-24: Added functionality to join the images as Sprite Sheet. Learn more.
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