This will help you to render sprites of animated 3D models from multiple view angles. Create a Sprite Sheet and separate images to use them in your 2D Games.
To access pX SpritesRender, open the utilities panel, click the MAXScript button and select it from the Utilities drop-down list.
Before clicking the Render button, be sure your render settings are set up correctly. The script uses the current settings you have already configured with the standard 3ds Max Render Setup dialog (F10). Set your desired image dimension, rendered plugin, file name, file format, along with everything else. Set the start and end of your current animation Active Segment to the corresponding animation you want to render.
NOTE: Close the Render Setup dialog before clicking the Render button. MAXScript can’t access the updated values if the dialog is still opened.
The script supports “Render Element” settings, so it will render and save images of defined channels like opacity, diffuse, etc.
– Cartoon Kid Isabella
-2017-09-09: Fixed compatibility with new camera types (Physical camera).
-2017-02-24: Added functionality to join the images as Sprite Sheet. Learn more.