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Creating Sprite Sheet: Update to pX SpritesRender Script

I made this script a few years ago for easy rendering of multiple views of an animated character in 3Ds Max.  My script leaves the rendered frames as separated images, and I recommended the use of free utility “Glueit” to join them after. Recently I noticed the link to “Glueit” was broken and the author site was down. That was a very good excuse to add this feature myself and enjoy the fun of coding with Maxscript. This is the resulted generated sprites, you can see the samples here and also download the images and the 3D model below.