Switching to Soft Selection in 3Ds Max: the Mesh Displays as a Wireframe

Switching to Soft Selection in 3Ds Max: the Mesh Displays as a Wireframe

It looks like I accidentally pressed a shortcut where when I switch to Soft Selection tool in Edit Poly, the model looks like a wireframe. How can I fix it? I can’t find the settings for this on General Preferences or Display Preferences.

Neither resetting the max, resting my computer nor replacing the national government could fix it.


The problem was that I had mistakenly pressed the button “Shaded Face Toggle” that is located on the Soft Selection rollout of Editable Poly modify panel.

This mode seems to shade the faces with a color ramp; not limited to vertices and edges like it does by default. However, this only works when the object has no material assigned.

Switching to Soft Selection in 3Ds Max: the Mesh Displays as a Wireframe

If the Shaded Face Toggle is active and the object has a material, then it appears as a wireframe when you enable Soft Selection.

If you still want to keep the Shaded Face Toggle active (a feature that I never find any practical use for), you need to “unassign” the material of the object:

  • Press F11 to show the MaxScript listener window
  • Then, with the object currently selected, write this code and press Enter:

$.material = undefined

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