Set Biped Keys Continuity to Zero, tiny MaxScript

Set Biped Keys Continuity to Zero, tiny MaxScript

After many years annoyed by this issue, decided to make a simple 3ds Max script and it works. Those still animating with Biped like me, know that every time you set a new key, if needed you have to set manually the continuity, 3ds Max doesn’t remeber the last value or allows you to modify the default, always 25. Going there dragging the spinner or typing 0 is slow if you have to do it many times.

This tiny macro script does the job, copy and save, or just run the code:

macroScript BipContinuityZero category:"pX Tools"
  idx = getkeyindex $.controller sliderTime
  if idx!=0 then
    bipkey = biped.getkey $.controller idx  
    bipkey.continuity = 0


What I did was assign Ctrl+0 keyboard ShortCut to BipContinuityZero macro, remember you’ll find it in “pX Tools” category.

Select the Biped node, position the timeline bar over the key then press Ctrl+0. Done!



Popular Today

  • Free Lowpoly Donald Trump 3D CharacterFree Lowpoly Donald Trump 3D Character Lowpoly Donald Trump 3D Character is a minimalist artistic representation inspired by the most relevant features of the real person. Rigged in 3ds Max and ready to use for animations and games. Includes FBX format and Unity Demo. Brought for you, by me, for FREE download using Creative Commons Attribution…
  • Joining Images to Create Sprite Sheet: Update to pX SpritesRender ScriptJoining Images to Create Sprite Sheet: Update to pX… I made this free script a few years ago for easy rendering of multiple views of an animated character in 3ds Max.  My script leave the rendered frames as separated images, and I recommended the use of free utility "Glueit" to join them after. Recently I noticed the link to…
  • Free LowPoly Style Casual Couple 3D CharactersFree LowPoly Style Casual Couple 3D Characters I'm giving away for free download this male and female 3D rigged characters. LowPoly 3D style is not only attractive is also easy to handle, lightweight mesh data ideal for mobile games and presentations. Characters in very low polygon count don't have to be ugly, the right hand-made simplification preserving…

Leave a Reply